Thursday, 2 February 2017

Section O (Delhi Office), British Secret Intelligence - Pulp Alley League

A couple of days ago, I posted up one of the Leagues we will be using (The Mad Baron here) for this weekend's Pulp Alley game. Today it's the turn of the plucky Brits who aim to put an end to the Mad Baron's nefarious evil schemes!



Established shortly after the end of the Great War, Section O is a secret department within the British Secret Intelligence Service dedicated to protecting the British Empire from all things Occult, Paranormal and Supernatural. 

The New Delhi office is run by the famous Great War flying ace, Capt. Henry Ironside, with the help of pioneering aviatrix and adventuress, Amelia Johnson, and eminent linguist and anthropologist, Professor Arnold Grey.

Leader
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Capt. Henry Ironside
d10
2d10
3d10
3d10
2d8
3d10
3d10
  • Danger Sense (4) – You automatically pass the first peril you encounter each turn.
  • Extraordinary (4) – Increase one of your starting d8 skills up to d10 (included above).
  • Inspiring (4) – Once per turn, one colleague within 12” of you gains a +1d bonus for one challenge.
Sidekick
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Amelia Johnson
d8
2d8
3d6
3d6
2d6
3d8
2d8
  • Daredevil (2) – Once per turn, you receive a +1d bonus when rolling for a peril.
  • Indomitable (3) – You may re-roll one recovery check per turn.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Tubby McDonald
d6
3d6
1d6
1d6
2d6
1d6
1d6
  • Fierce (1) – Add +1d to your Brawl (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Lt. Frank Younghusband
d6
1d6
3d6
2d6
1d6
1d6
1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Professor Arnold Grey
d6
1d6
1d6
2d6
1d6
1d6
3d6
  • Clever (1) – Add +1d to your Cunning (included above).
League Perks
Resourceful (1) – see p.6 Pulp Leagues