Showing posts with label IHMN Company. Show all posts
Showing posts with label IHMN Company. Show all posts

Wednesday, 26 April 2017

In Her Majesty's Name Company - The Black Widow Gang



There are many criminal gangs who work the the London docks but even amongst those hardened and violent criminals the name of The Black Widow Gang causes fear!

The Black Widow herself runs the day-to-day criminal activities of the gang. As tough as she is fearless, she is, nevertheless, always accompanied by the Ripper, so named because of his skill and ferocity with a knife.

It is, however, the Ju-Ju King who gives the gang its fearsome reputation! Steeped in the darkest tribal magics from West Africa, he consorts with ghostly apparitions and is even able to raise the dead and make them do his bidding!

Of London's many criminal gangs, only the Purple Lotus Tong seem prepared to stand up to the terrifying Black Widow Gang!


Plk
FV
SV
Spd
Cst
Talents
Equipment
The Black Widow


3(+)
2
2
0
51
Leadership +2
Fearless
Stealthy
Tough
Magneto Static Waistcoat (9)
Arc Pistol (-1 Pluck, +1 SV)
Fighting Knife (-1 Pluck, +1 FV)

The Ju-Ju King
3(+)
2
0
0
61
Leadership +1
Dreadful
Mystical Powers:
  • Curse, Greater
  • Horrify
  • Raise Zombie
Lined Coat (8)
'Cursed' Quarterstaff (+3 FV)
The Ripper
3(+)
2
0
0
42
Beserker
Numb
Stealthy
Lined Coat (8)
'Terrible' Fighting Knife (-2 Pluck, +1 FV)


Move/Run
Plk
FV
Arm
Attack Bonus
Plk Mod
Cst
Talents
The Ghost
6”/+3”
3(+)
2
14/7

1
-1
49
Nighteyes
Spectral Form
Terrifying
Zumbi
6”/+0
3(+)
1
8
1
0
23
Antivenom
Miasma
Options
  • The Ju Ju King can start the scenario with as many Zumbis as he wants but may not exceed the agreed Company points limit at any point during the game. 

Tuesday, 17 January 2017

In Her Majesty's Name Company - Cult of the Old Ones

It's been a while since I've done a Company for In Her Majesty's Name but inspired by my latest figs and someone on the In Her Majesty's Name Facebook page (here) asking how you'd stat up Cultists of the Star Gods, I'd thought I'd put a Lovecraftian Company together. 

Here it is...





Plk FV SV Spd Cst Talents Equipment
High Priest




3(+) +2 0 0 74 Leadership +2
Fanatic

Mystical Powers:
The Stars are Right (as Water Bullets p.32) 
Touched by the Old Ones (as Mask of Imhotep p.32)
Visions of R'lyeh (as Dragon Breath p.32 but enemies within 3” believe they are drowning)
Ceremonial Robes (as Lined Coat) (8)
Staff of the Old Ones (as Amulet of Isis p.45 with the weapon stats of a Quarterstaff p.25 for a total cost of 19 points) (+3 FV)


Deep Ones 3(+) +5 0 0 42 Terrifying Scaly Skin (as Brigandine) (9)
Claws (As Fighting Knives) (-1 Pluck, +1 FV)
Cultists 5(+) +2 +2 0 24 Fanatic
Numb
Lined Robes (8)
Club (+1 FV)
Tainted Villagers 6(+) +1 +1 0 10 Fanatic Club (+1 FV)

Options
  • Any Cultist or Tainted Villager may replace a Club with a Pistol (+1 point).

I'd forgotten how much fun it is to put together Companies for IHMN! 

For those who are interested, you can download a PDF of the Company on Google Drive here or Dropbox here

Sunday, 10 April 2016

The Khyber Rifles Frontier Force and The Shangri-La Fusiliers for In Her Majesty's Name

The Indian Extraordinary Force

The return of the Thugs with their fanatical devotion to Kali, a growing rebel movement amongst the warriors of the Sikh Khalsa, a number of devious and sinister maharajahs, the increasing activity of Russian agents amongst the Pathan tribesmen of the North-West Frontier...these are just some of the problems facing the British Army in India.

In response, the British Army has set up The Indian Extraordinary Force (IEF) under the maverick Colonel Julius Fox MC. Armed and equipped with the best that the Indian Army can provide, the special units under its command often operate for weeks or even months at a time with little or no support and so the sort of men who join them tend to be the toughest, most self-reliant and independent of soldiers.

The Khyber Rifles




Pluck FV SV Speed Cost Talents Equipment
Major Lord Buckley




3+ +2 +3 0 45 Leadership +2
Duellist (Pistol)
Erudite Wit
Inspirational
Lined Coat (8)
Pistol (+1 SV)


Major Mackenzie
(Political Officer)
3+ +2 +2 +1 50 Leadership +1
Fearless
Intuitive
Stealthy
Tough
Lined Coat (8)
Pistol (+1 SV)
Sword (-1 Pluck, +2 FV)
Ali Khan
(Pathan Guide)
4+ +4 +1 +1 40 Beserker
Fearless
Stealthy
Lined Robes (8)
Sword (-1 Pluck, +2 FV)
C/Sgt Fraser 4+ +2 +2 0 34 Leadership +1
Bayonet Drill
Tough
Skirmisher
Lined Coat (8)
Military Rifle (-1 Pluck, +3 SV)
Rifle & Bayonet (-1 Pluck, +3 FV)
Rifleman 5+ +2 +2 0 24 Bayonet Drill
Skirmisher
Lined Coat (8)
Military Rifle (-1 Pluck, +3 SV)
Rifle & Bayonet (-1 Pluck, +3 FV)
Sapper 5+ +2 +2 0 15 Engineer Lined Coat (8)
Pistol (+1 SV)
Field Surgeon 4+ +1 +1 +1 16 Medic Lined Coat (8)
Pistol (+1 SV)

Lord Buckley with his trusted Pathan Guide, Ali Khan.
Major Mackenzie, Politcal officer.
The Khyber Rifles.

The Shangri-La Fusiliers




Pluck FV SV Speed Cost Talents Equipment
Sgt 'Danny' Dravot


3+ +3 +3 0 37 Leadership +2
Duellist (Sword)
Brigandine (9)
Sword (-1 Pluck, +2 FV)
Sgt 'Peachy' Carnehan 3+ +3 +3 0 41 Leadership +1
Bayonet Drill
Marksman
Brigandine (9)
Military Rifle (-1 Pluck, +3 SV)
Rifle & Bayonet (-1 Pluck, +3 FV)
Sgt Billy Fish 4+ +3 +2 +1 27 Fearless Lined Coat (8)
Khukri (-1 Pluck, +1 FV)
Rifleman 5+ +2 +2 0 24 Bayonet Drill
Skirmisher
Lined Coat (8)
Military Rifle (-1 Pluck, +3 SV)
Rifle & Bayonet (-1 Pluck, +3 FV)
Ghurka NCO 4+ +2 +2 0 24 Leadership +1 Lined Coat (8)
Military Rifle (-1 Pluck, +3 SV)
Khukri (-1 Pluck, +1 FV)
Ghurka Private 5+ +2 +2 0 19

Lined Coat (8)
Military Rifle (-1 Pluck, +3 SV)
Khukri (-1 Pluck, +1 FV)
Sapper 5+ +2 +2 0 15 Engineer Lined Coat (8)
Pistol (+1 SV)
Field Surgeon 4+ +1 +1 +1 16 Medic Lined Coat (8)
Pistol (+1 SV)

Billy Fish, Danny Dravot and Peachy Carnehan.
For those who are interested, I've uploaded a PDF of the Companies to Google Drive here and Dropbox here

I should also point out that I've borrowed liberally from The Shangri-La Fusiliers on p.28 of Sleeping Dragon, Rising Sun for In Her Majesty's Name but have made various changes and additions to better suit  my minis and games. 

The figures were all painted for me by the inimitable Matt Slade of Glenbrook Games

Saturday, 5 December 2015

Lemurians and Lost World Survivors for my In Her Majesty's Name Lost World

I've finally gotten around to adding the Lemurians and Lost World Survivors to my In Her Majesty's Name Lost World! The updated PDF can be found on Google Drive here or Dropbox here.


No-one is quite sure how these gentlemen survivors came to be in the Lost World...some say they came out of the earth in a giant burrowing machine, others that they came up from the depths of a great lake in a floating metal ball! Regardless, these plucky gentlemen are just trying to find their way home with the help of the beautiful native woman, Loana, the Fair One! 



Pluck FV SV Speed Cost Talents Equipment
David Innes


3+ +3 +3 +1 49 Leadership +2
Fearless
Inspirational
Tough
Spear (-1 Pluck, +2 FV)
Dr.Abner Perry 4+ +1 +1 0 36 Engineer
Erudite Wit
Fearless
Impervious
Iron Will
Umbrella (Large Improvised Weapon) (0 FV)
Loana, The Fair One 4+ +3 +3 +1 34 Leadership +1
Fearless
Skirmisher
Stealthy
Tough
Spear (-1 Pluck, +2 FV)



Great rivals to the Atlanteans, the Lemurians are the remnants of a once proud and ancient race of amphibious men of great psionic ability. These days few retain any of the psionic abilities of their forefathers.  



Pluck
FV
SV
Speed
Cost
Talents
Equipment
Lemurian Warlord
3+
+1
+1
0
50
Iron Will
Leadership +2
Swimming
Mystical Powers -
Clouding Men's Minds
Mesmerism
Lemurian Scale Armour (10)
Short Sword (-1 Pluck, +2 FV)


Lemurian Captain
4+
+2
+2
0
27
Leadership +1
Swimming
Lemurian Scale Armour (10)
Short Sword (-1 Pluck, +2 FV)
Harpoon (as Crossbow) (-1 Pluck, +2 SV)
Lemurian Guardian
3+
+2
+2
0
22
Swimming
Lemurian Scale Armour (10)
Short Sword (-1 Pluck, +2 FV)
Harpoon (as Crossbow) (-1 Pluck, +2 SV)

Wednesday, 4 November 2015

In Her Majesty's Name Company - US Marshals


The American West is seen by many to be a refuge for outlaws and desperadoes. And, while it is true that many places have no local government or law enforcement of their own, there is one group of men who are instrumental in the maintenance of law and order...the US Marshals.
US Marshals are often the only source of law enforcement in this notoriously lawless place and have apprehended a variety of notorious outlaws and desperadoes. Indeed, some individual Marshals have become legendary heroes in the face of the rampant lawlessness. One name, in particular, stands out...Wyatt Earp, who, along with his brothers, Morgan and Virgil, and his good friend, Doc Holliday, have become the scourge of the outlaw!



Pluck FV SV Speed Cost Talents Equipment
Wyatt Earp




3+ +3 +3 +2 55 Leadership +2
Duellist (+2 SV Pistol)
Fearless
Inspirational (+1 Pluck 12”)
Skirmisher
Lined Coat (8)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
John (Doc) H. Holliday 3+ +2 +4 +2 48 Duellist (+2 SV Pistol)
Fearless
Marksman (ignores cover)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Shotgun (-1 Pluck, +2 SV)
Virgil Earp 4+ +2 +3 +1 33 Fortitude (+2 Pluck to get up)
Gunslinger
Leadership +1
Skirmisher
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Morgan Earp 4+ +3 +2 +1 33 Leadership +1
Skirmisher
Stealthy
Tough
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
US Marshals (Rifles) x3 5+ +2 +2 0 22 Skirmisher


Lined Coat (8)
Fighting Knife (-1 Pluck, +1 FV)
Military Rifle (-1 Pluck, +3 SV)
US Marshals (Pistols) x3 5+ +2 +2 0 16 Skirmisher Lined Coat (8)
Fighting Knife (-1 Pluck, +1 FV)
Pistol (+1 SV)
Total Cost: 283

Here's a Dropbox Link and a Google Drive Link to a PDF version.
All figures are from Artizan and were painted for me by the inimitable Matt Slade of Glenbrook Games

Sunday, 1 November 2015

In Her Majesty's Name Company - The Molly Maguires


The Molly Maguires are a secret arm of the Ancient Order of Hibernians based in the United States. Dedicated to the general improvement of conditions for working men, in particular, Irish working men or immigrants, and the strengthening of the power of the Unions, the Molly Maguires are the Ancient Order's muscle, using violence, robbery and murder to target and intimidate any industrialists or government officials they consider to stand in their way. 

The Molly Maguires in the south-west of the United States are led by the Lynch family; four Irish-born siblings. Paddy Lynch, the eldest, is the leader. A charming and charismatic man in his late thirties, he is also a gunslinger of some repute...only bettered by his beautiful but deadly younger sister, Mad Maggie. Next is Sean Lynch, the demolitions man, an expert with explosives of all kinds but especially known for his fondness of using Brick Lane Bottles, something he picked up when learning his trade under the Brick Lane Commune in London. Finally, Niall Lynch, the youngest of the siblings, is a quiet man with an explosive temper and a fondness for fighting as hard as he drinks. 

The Lycnhes can call on a large network of Molly Maguires around the south-west, most of whom are familiar with pistol or rifle. 




Pluck FV SV Speed Cost Talents Equipment
Padraig (Paddy) Lynch




3+ +3 +3 +1 46 Duellist (+2 SV Pistol)
Fantaic
Intuitive
Leadership +2
Lined Coat (8)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Magaidh (Mad Maggie) Lynch 3+ +1 +4 +2 44 Fanatic
Leadership +1
Marksman (ignores cover)
Skirmisher
Lined Coat (8)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Sean Lynch 4+ +2 +2 +1 48 Fanatic
Engineer
Tough (+1 Pluck Fight/Shoot)
Lined Coat (8)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Grenades (Brick Lane Bottles) x2
Niall Lynch 4+ +2 +2 +1 26 Fanatic
Beserker
Lined Coat (8)
Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Molly Maguires w/ Rifles 5+ +1 +1 0 18 Fanatic Military Rifle (-1 Pluck, +3 SV)
Molly Maguires w/Pistols 5+ +1 +1 0 15 Fanatic Pistol (+1 SV)
Fighting Knife (-1 Pluck, +1 FV)
Total Cost: 284

Here's a Dropbox Link and a Google Link to a PDF version.

Figures are from Artizan and were painted for me by the inimitable Matt Slade of Glenbrook Games.

Thursday, 16 July 2015

Ambush! Part One - Companies and Set-Up - IHMN AAR

Lady Blackwood has a much needed cup of tea at the Base Camp


Ambush! is the second chapter in our A Lost World Adventure campaign and follows on from Into the Unknown!


Expeditionary Camp

Whilst Lord Blackwood takes his party of explorers out and comes face to face with terrifying creatures from long ago (see Into the Unknown!), the rest of the expedition, under the eagle-eyed Allan Quatermain and no-nonsense Lady Blackwood, set up camp near the river which brought them to this strange land. 

The remaining Expedition Members at the camp with Caesar and his Ape Warriors


Pluck FV SV Speed Cost Talents Equipment
Sir Allan Quatermain


3+ +2 +4 0 74 Leadership +2
Immortal
Hunter
Marksman
Stealthy
Jack Armour (8)
Hunting Rifle (-2 Pluck, +4 SV)
Pistol (+1 SV)
Machete (as Fighting Knife) (-1 Pluck, +1 FV)
Hunter 4+ +1 +2 0 28 Hunter Hunting Rifle (-2 Pluck, +4 SV)

Lady Blackwood 4+ 0 +2 0 27 Leadership +1
Fearless
Sharp Tongue (Erudite Wit)
Magneto-Static Parasol (9)
Pistol (+1 SV)

Professor Percival Stone 4+ +1 +1 0 24 Duellist (Pistol)
Erudite Wit
Impervious
Pistol (+1 SV)
Archaeologist/Scientist 5+ +1 +1 0 7

Pistol (+1 SV)

Native 5+ +1 +1 +1 17

Military Rifle (-1 Pluck, +3 SV)
Machete (-1 Pluck, +1 FV)


Caesar, King of the Apes

Meanwhile, Caesar, King of the Apes and friend of Zan-Tar, Lord of the Jungle, is following an Atlantean War Party...

Caesar, King of the Apes and his two Ape Warriors


Pluck FV SV Speed Cost Talents Equipment
Caesar, King of the Apes


3+ +4 +2 +2 43 Leadership +2
Stealthy
Tough
Spear (-1 Pluck, +2 FV)
Ape 5+ +2 +2 +2 18 Stealthy Spear (-1 Pluck, +2 FV)


Atlantean War Party

Unbeknownst to the those at the Base Camp, their arrival has been noticed! Before long a party of Natives along with their Atlantean masters and some of their fearsome War Apes approach the camp...AMBUSH!

The Atlantean War Party
Atlantean Strategos 4+ +3 0 0 32 Leadership +1
Fanatic
Lightning Draw
Tough
Brigandine & Shield (10)
Sword (-1 Pluck, +2 FV)
Atlantean Hoplite 5+ +2 0 0 20 Fanatic
Tough
Brigandine & Shield (10)
Sword (-1 Pluck, +2 FV)

Animal Move/Run Pluck FV SV Armour Weapon Bonus Pluck Penalty Cost Talents
Atlantean War Ape 6”/+3 4+ +4 0 8 +1 -1 24 Beserker
Numb

Witchdoctor 4+ +1 +1 +2 50 Numb
Terrifying
Mystical Powers -
Heart-Rending
Zone of Shadows
Staff (+3)
War Leader 4+ +2 +2 +1 30 Leadership +1
Skirmisher
Spear (-1 Pluck, +2 FV/SV)


Elite Warrior 5+ +2 +2 +1 22 Skirmisher Spear (-1 Pluck, +2 FV/SV)
Warrior 6+ +1 +1 +1 14 Skirmisher Spear (-1 Pluck, +2 FV/SV)
Archer 6+ 0 +3 +1 15 Skirmisher Bow (+2 SV)


Here are some more pics!

War Leader and Witchdoctor

War Leader and Warriors

Atlanteans

Atlantean War Apes

Professor Stone, Lady Blackwood and Allan Quatermain

Scientists and Archaeologists

The Camp and its surrounds from the North

The Camp and its surrounds from the South

The Camp

The Camp

The Camp

The Camp


Tune in soon for the next installment...the Comic Book Battle Report!

You can get the PDF of my Complete Lost World for In Her Majesty's Name on Dropbox or Google Drive.

All miniatures were painted by the inimitable Matt Slade! The scenery is a mix of aquarium stuff along with tents from Renedra and crates from Pegasus Hobbies.

Saturday, 27 June 2015

Antediluvian Miniatures' Lost World Adventurers for In Her Majesty's Name

This is for that most splendid of chaps, Shadowking (if you haven't seen his wonderful blog, you should...it's a veritable treasure trove of all things Pulp!).

Antediluvian Miniatures' Adventurers




Pluck
FV
SV
Speed
Cost
Talents
Equipment
David Innes




3+
+3
+3
+1
49
Leadership +2
Fearless
Inspirational
Tough
Spear (-1 Pluck, +2 FV/SV)
Dr Abner Perry
4+
+1
+1
0
36
Engineer
Erudite Wit
Fearless
Impervious
Iron Will (HVF)
Umbrella (Large Improvised Weapon (0 FV)
Loana, The Fair One
4+
+3
+3
+1
34
Leadership +1
Fearless
Skirmisher (SDRS)
Stealthy
Tough
Spear (-1 Pluck, +2 FV/SV)

For those who are interested, here's a link to a PDF of the above on Google Drive and Dropbox.



Friday, 5 June 2015

Into the Unknown! Part One - Companies and Set-Up - IHMN AAR


So we're finally getting around to writing up the Lost World game we had a couple of weeks ago! My son took on the role of some Lost World Beasties while I played part of Lord Blackwood's Expedition as they enter the Lost World for the first time!


Background to Lord Blackwood's Expedition



Lord Blackwood and his river expedition into the depths of the Congo have discovered, after some weeks of travel, a hitherto unknown range of  high and treacherous mountains. The river they had been following, until recently slow and sluggish, had become increasingly narrow and fast-running until it entered a vast cavern at the foot of this mountain range. 

After some days exploring the surrounding area, it had become clear the mountain range was impassable by foot. The river, however, despite its flowing underground, seemed to offer a chance of continuing with the expedition, flowing as it did from the cavern into a natural tunnel, wide enough to travel along in relative safety, despite the current...as long as it did not narrow any further or drop deeper underground. As long as this was the case, the river, it was surmised, must soon take them to the other side of this treacherous range of mountains. 

Lord Blackwood made the decision to take the river and continue on with the expedition. He'd be damned if he was going to give up now. 

After two days of anxious travel along the underground river, the party emerged into what appears to be a vast valley surrounded by towering cliffs many hundreds of feet high. The expedition sets up camp next to the river while Lord Blackwood takes a party of men to explore the surrounding jungle...


Lord Blackwood's Party of Explorers







Pluck FV SV Speed Cost Talents Equipment
Lord Blackwood


3+ +2 +3 0 40 Leadership +2
Duellist (Pistol)
Fortitude
Tough
Jack Armour (8)
Pistol (+1 SV)



Joshua Boro, Loyal Manservant 4+ +2 +2 +1 31 Fanatic
Tough
Machete (-1 Pluck, +1 FV)
Military Rifle (-1 Pluck, +3 SV)

Explorer 4+ +2 +1 0 19

Military Rifle (-1 Pluck, +3 SV)
Machete (-1 Pluck, +1 FV)

Zan-Tar, Lord of the Jungle


Meanwhile, Zan-Tar, Lord of the Jungle is out hunting with Ne-Ja, his consort, and Helene, Queen of the Amazons, when he spots the strangely-dressed white men...heading straight into the territory of one of the Great Lizards! He must help!





Pluck FV SV Speed Cost Talents Equipment
Zan-Tar, Lord of the Jungle


3+ +5 0 +2 63 Leadership +2
Fearless
Impervious
Stealthy
Swimming
Tough
Fighting Knife (-1 Pluck, +1 FV)
Ne-Ja, Consort of Zan-Tar 4+ +3 +3 +2 31 Stealthy
Swimming
Tough
Spear (-1 Pluck, +2 FV)

Helene, Queen of the Amazons


3+ +3 0 +2 39 Leadership +2
Fearless
Stealthy
Shield (8)
Fighting Knife (-1 Pluck, +1 FV)

The Great Lizard and other terrifying creatures of the Lost World



The Tyrannosaurus Rex lifted up her head. There was a strange scent in the air...close by. It was coming closer. She let out a snort to warn the others. She must protect her young!






Animal Move/Run Pluck FV SV Armour Weapon Bonus Pluck Penalty Cost Talents
Ape, Giant 9”/+4 4+ +5 +2 8 +1 -1 43 Beserker
Terrifying
Crocodile, Giant 6”/+0 4+ +3 0 9 +2 -2 32


Numb
Swimming
Tough
Tyrannosaurus Rex 9”/+4 3+ +5 0 10 +2 -3 62 Fearless
Terrifying
Tough
Velociraptor 9”/+4 4+ +4 0 8 +1 -1 23 Tough



Tune in next week for the next installment...the comic battle report!




You can get the PDF of my Complete Lost World for In Her Majesty's Name on Dropbox or Google Drive.

All miniatures were painted by the inimitable Matt Slade! The scenery is a mix of aquarium stuff and other bits I've found on Amazon.