Thursday, 16 February 2017

Pandemic Reign of Cthulhu


When I said 'Coming Soon...' I'd forgotten it was half-term and the kids were at home so I'm afraid putting our Pulp Alley AAR together has taken a back seat. Sorry. That said we have done some gaming...but of the boardgame variety! Mainly, Pandemic Reign of Cthulhu....in fact, we finally managed to defeat the Old Ones! Hooray!


If you haven't played it before I would highly recommend it. It's a great co-op game that can be easily picked up by kids (my daughter is 7 and had no problem)...though it is hard to win. It can also be played solo.

Here's a teaser...




And here's some blurb...

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.
Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet...

And some pics...




I'll hopefully be able to get the Pulp Alley AAR finished next week. I should also be getting my latest lot of Pulp figs back from Matt. 

Monday, 6 February 2017

Back of Beyond Reading

My gaming interests over the last year have been mainly focused on the Colonial and Darkest Africa periods along with 1930s Pulp. Recently, however...thanks to Martin Cookes' blog 28mm Heroes and Chris Schuetz's blog Major Thomas Foolery's War Room...I've become increasingly interested in the early 20th century Back of Beyond in central Asia.

And so this little lot has arrived over the last week or so...


I read Peter Hopkirk's The Great Game several years ago and really enjoyed it. Hopkirk seems to have been something of an expert on the Back of Beyond and wrote a number of other books which have been recommended to me at one point or another. So with Martin Cooke's praises for The Great Game ringing in my ears I went ahead and got them.


I also picked up Kipling's classic on the 'Great Game', Kim...which, I'm ashamed to say, I have never actually read despite being a huge fan of H Rider Haggard and Conan Doyle! I have read Buchan's classic The 39 Steps but not its sequel, Greenmantle, which is set in the Back of Beyond. Finally, I have heard lots of good things about Frankopan's The Silk Roads which provides a 'new' history of the world very much focused on central Asia...the Back of Beyond.

Should keep me busy for a while...

Thursday, 2 February 2017

Section O (Delhi Office), British Secret Intelligence - Pulp Alley League

A couple of days ago, I posted up one of the Leagues we will be using (The Mad Baron here) for this weekend's Pulp Alley game. Today it's the turn of the plucky Brits who aim to put an end to the Mad Baron's nefarious evil schemes!



Established shortly after the end of the Great War, Section O is a secret department within the British Secret Intelligence Service dedicated to protecting the British Empire from all things Occult, Paranormal and Supernatural. 

The New Delhi office is run by the famous Great War flying ace, Capt. Henry Ironside, with the help of pioneering aviatrix and adventuress, Amelia Johnson, and eminent linguist and anthropologist, Professor Arnold Grey.

Leader
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Capt. Henry Ironside
d10
2d10
3d10
3d10
2d8
3d10
3d10
  • Danger Sense (4) – You automatically pass the first peril you encounter each turn.
  • Extraordinary (4) – Increase one of your starting d8 skills up to d10 (included above).
  • Inspiring (4) – Once per turn, one colleague within 12” of you gains a +1d bonus for one challenge.
Sidekick
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Amelia Johnson
d8
2d8
3d6
3d6
2d6
3d8
2d8
  • Daredevil (2) – Once per turn, you receive a +1d bonus when rolling for a peril.
  • Indomitable (3) – You may re-roll one recovery check per turn.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Tubby McDonald
d6
3d6
1d6
1d6
2d6
1d6
1d6
  • Fierce (1) – Add +1d to your Brawl (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Lt. Frank Younghusband
d6
1d6
3d6
2d6
1d6
1d6
1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Professor Arnold Grey
d6
1d6
1d6
2d6
1d6
1d6
3d6
  • Clever (1) – Add +1d to your Cunning (included above).
League Perks
Resourceful (1) – see p.6 Pulp Leagues

Tuesday, 31 January 2017

The Mad Baron - Pulp Alley League

Things have been very quiet on the wargaming front recently...largely due to some rather excellent new boardgames that seem to be dominating our gaming time. In particular, Pandemic: Reign of Cthulhu is seeing a lot of play!

However, that is about to change this coming weekend as we have a game of Pulp Alley planned...the first of the year...and, to that end, I am posting up the first of the Leagues we shall be using....


Treasure Hunter? Sky Pirate? German Agent? The Mad Baron may be one or all of these things. However, one thing is certain...from his secret island base somewhere in the South China Sea, the Mad Baron is a thorn in the side of the British Empire.

Leader
Health Brawl Shoot Dodge Might Finesse Cunning
The Mad Baron d10 3d8 3d10 2d10 2d8 3d10 3d10
  • Blaggard (4) – Action: Target one downed enemy in base-to-base contact and draw a random challenge. If successful, the enemy is immediately removed from play.
  • Burst Fire (2) – Action: Place a 3” burst within 12” and line of sight.
  • Iron Will (4) – Action: Roll an immediate recovery check.
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Hilde von Braun d8 3d6 4d8 2d8 2d6 2d6 3d8
  • Crackshot (3) – Targets of your Shooting receive no benefit from being in cover.
  • Marksman (1) – Add +1d to your Shoot (included above).
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Siegfried von Braun d8 4d6 3d8 2d8 2d6 2d6 3d8
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Savage (3) – Once per turn, after determining the results of a Brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Followers
Health Brawl Shoot Dodge Might Finesse Cunning
Goons d6 1d6 2d6 1d6 1d6 1d6 1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
League Perks
Company of (evil) Heroes (2) – see p.7 Pulp Leagues

Saturday, 21 January 2017

Immortan Drumpf and Dr Evelyn Hill from Hasslefree

The Tangerine Titan

Hasslefree have just released a couple of superb Resin Master miniatures...the Tangerine Titan, Immortan Drumpf, and the Perennial Warmonger, Dr Evelyn Hill.

The Perennial Warmonger

From the website:

15 years after Drumpf became the leader of the Free World, the planet is in a catastrophic state. The oceans have run dry, the air is toxic, the bees have died and we have run out of spray tan.
Maintaining leadership via the simple process of ignoring reality, Drumpf continues to hold power and in fact has seemingly grown younger, hairier and more orange than ever.
Leader of the opposition to Drumpf is the seemingly ageless Dr Evelyn Hill. Never seen without her equally ageless feline, Chairman Meow (who some have guessed is just a series of carefully bred identical cats) or her unchangeable wardrobe.
Hill maintains her base of power from the gigantic nuclear bunker under Mount Rushmore and rumours persist that she has installed giant lasers into Washington's eyes.

These two managed to put a smile on my face when I saw them yesterday. I'm hoping this pair find their way into the bonus rounds of the Analogue Hobbies Painting Challenge...perhaps under 'West'...as I would love to see them painted up!

Tuesday, 17 January 2017

In Her Majesty's Name Company - Cult of the Old Ones

It's been a while since I've done a Company for In Her Majesty's Name but inspired by my latest figs and someone on the In Her Majesty's Name Facebook page (here) asking how you'd stat up Cultists of the Star Gods, I'd thought I'd put a Lovecraftian Company together. 

Here it is...





Plk FV SV Spd Cst Talents Equipment
High Priest




3(+) +2 0 0 74 Leadership +2
Fanatic

Mystical Powers:
The Stars are Right (as Water Bullets p.32) 
Touched by the Old Ones (as Mask of Imhotep p.32)
Visions of R'lyeh (as Dragon Breath p.32 but enemies within 3” believe they are drowning)
Ceremonial Robes (as Lined Coat) (8)
Staff of the Old Ones (as Amulet of Isis p.45 with the weapon stats of a Quarterstaff p.25 for a total cost of 19 points) (+3 FV)


Deep Ones 3(+) +5 0 0 42 Terrifying Scaly Skin (as Brigandine) (9)
Claws (As Fighting Knives) (-1 Pluck, +1 FV)
Cultists 5(+) +2 +2 0 24 Fanatic
Numb
Lined Robes (8)
Club (+1 FV)
Tainted Villagers 6(+) +1 +1 0 10 Fanatic Club (+1 FV)

Options
  • Any Cultist or Tainted Villager may replace a Club with a Pistol (+1 point).

I'd forgotten how much fun it is to put together Companies for IHMN! 

For those who are interested, you can download a PDF of the Company on Google Drive here or Dropbox here