Showing posts with label Lost World. Show all posts
Showing posts with label Lost World. Show all posts

Tuesday, 27 June 2017

Pulp Heroes from Crooked Dice



Oh dear! Yet more temptation! Crooked Dice have just shown some pics on their Facebook page of their upcoming Pulp Heroes for their Time Lost Programme Guide.



Wow. Perfect for Lost World and Pulp gaming. The Rod Taylor (The Time Machine is one of my favourite films) and Doug McClure figs are just brilliant!

Saturday, 18 March 2017

Henry Ironside and...The Pagan Stone! - A Pulp Alley AAR

Six weeks late. Sorry. Real life stuff getting in the way. But at long last the boy and I have finished our latest Pulp Alley comic battle report. So without further ado...





















Another brilliant game of Pulp Alley. The boy loved it, too! Not sure when we're going to be able to get the next game in as we're moving again in a couple of weeks and then will be doing so again in August...so a lot of stuff will be staying in storage.

The figures are all Artizan Thrilling Tales and were painted for me by the brilliant Matt Slade of Glenbrook Games Painting Service. The scenery is all aquarium decorations.

For those who are interested, there is a PDF version of the AAR on Google Drive here and Dropbox here...for a bigger and easier-to-read option.

Tuesday, 17 January 2017

In Her Majesty's Name Company - Cult of the Old Ones

It's been a while since I've done a Company for In Her Majesty's Name but inspired by my latest figs and someone on the In Her Majesty's Name Facebook page (here) asking how you'd stat up Cultists of the Star Gods, I'd thought I'd put a Lovecraftian Company together. 

Here it is...





Plk FV SV Spd Cst Talents Equipment
High Priest




3(+) +2 0 0 74 Leadership +2
Fanatic

Mystical Powers:
The Stars are Right (as Water Bullets p.32) 
Touched by the Old Ones (as Mask of Imhotep p.32)
Visions of R'lyeh (as Dragon Breath p.32 but enemies within 3” believe they are drowning)
Ceremonial Robes (as Lined Coat) (8)
Staff of the Old Ones (as Amulet of Isis p.45 with the weapon stats of a Quarterstaff p.25 for a total cost of 19 points) (+3 FV)


Deep Ones 3(+) +5 0 0 42 Terrifying Scaly Skin (as Brigandine) (9)
Claws (As Fighting Knives) (-1 Pluck, +1 FV)
Cultists 5(+) +2 +2 0 24 Fanatic
Numb
Lined Robes (8)
Club (+1 FV)
Tainted Villagers 6(+) +1 +1 0 10 Fanatic Club (+1 FV)

Options
  • Any Cultist or Tainted Villager may replace a Club with a Pistol (+1 point).

I'd forgotten how much fun it is to put together Companies for IHMN! 

For those who are interested, you can download a PDF of the Company on Google Drive here or Dropbox here

Wednesday, 16 November 2016

Three African Princesses



I got my latest lot of miniatures back from Matt of Glenbrook Games today. Most of them are Artizan Thrilling Tales figs for our Pulp Alley games (which I'll be showing off later). These three lovely ladies, however, are Copplestone African Princesses for our Lost World and Congo games.






Matt has, as always, done an absolutely superb job!

Thursday, 20 October 2016

More Tribal Warriors


I just got my latest lot of figs back from the inimitable Matt Slade of Glenbrook Games. This is the latest...and probably last...lot of tribal warriors for my Congo African Kingdoms column.

As always Matt has done a brilliant job on them...especially the Sacred Warriors in their warpaint!



Tribal Chiefs

Sacred Warriors

Veteran Warriors

Tribal Musketmen

And here's a pic of all my African Kingdoms figs...mainly Copplestone Ngoni with some Wargames Foundry mixed in.

African Kingdoms

Monday, 10 October 2016

The Amazon Queen - Pulp Alley League

And here is another Lost World Pulp Alley League...the Amazon Queen!




Leader
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
The Amazon Queen
d10
3d10
3d10
3d8
2d10
3d8
3d10
  • Commander (4) – Add +4 slots to your League roster to use for Level 1 and Level 2 characters only.
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Relentless (2) – Once per turn, when you knock an enemy down or out in a brawl, you may immediately move up to 3” towards the closest enemy. If you engage a new enemy, this fight is not resolved during the same activation.
  • Speedy (1) – You may run up to 16” instead of 12”. Any move over 6” counts as running.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Amazon Warriors x6
d6
2d6
2d6
2d6
1d6
1d6
1d6
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Speedy (1) – You may run up to 16” instead of 12”. Any move over 6” counts as running.
League Perks
Companions (1) – see p.6 Pulp Leagues
Keen Senses (1) – Once per turn, you may give one of your characters a +1d bonus to dodge a peril.

Friday, 7 October 2016

Zan-Tar, Lord of the Jungle - Pulp Alley League

Here's another League I shall be using for Pulp Alley...Zan-Tar, the Lord of the Jungle!




Leader
Health Brawl Shoot Dodge Might Finesse Cunning
Zan-Tar, Lord of the Jungle d10 4d10 2d10 3d10 4d10 2d8 3d8
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Mighty (1) – Add +1d to your Might (included above).
  • Muscles of Steel (3) – Your Brawl and Might dice-type are not lowered due to injuries.
  • Savage (3) – Once per turn, after determining the results of a brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Ne-Ja, Consort of Zan-Tar d8 2d8 3d8 4d8 2d6 2d6 3d6
  • Agile (1) – Add +1d to your Dodge (included above).
  • Savage (3) – Once per turn, after determining the results of a brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Ally
Health Brawl Shoot Dodge Might Finesse Cunning
Chee-Ta d6 3d6 0d6 2d6 1d6 2d6 2d6
  • Animal (Free) – Add +1d to two of your skills. You have no Shoot skill.
  • Fierce (1) – Add +1d to your Brawl (included above).
Follower
Health Brawl Shoot Dodge Might Finesse Cunning
Apes x3 d6 2d6 0d6 2d6 1d6 2d6 1d6
  • Animal (Free) – Add +1d to two of your skills. You have no Shoot skill.
  • Fierce (1) – Add +1d to your Brawl (included above).
League Perks
Animals (2) – see p.7 Pulp Leagues


Next up...the Amazon Queen!

Sunday, 2 October 2016

Lord Blackwood in...The Lost Temple of Kos! - A Pulp Alley AAR

I played my first game of Pulp Alley a few days ago using the new Solo Deck. What a fun game! Can't believe it has taken me so long to give it a go. 

The rules are really easy to pick up and play...though I still managed to forget the odd one here and there in all the excitement. At the same time, there is a real feeling of narrative to the game. This is partly down to the Solo Deck (or Fortune Deck, if you are playing real people) which adds both an element of narrative chance to the game with perks and drawbacks as well as challenges which can be passed or failed. 

The narrative feel is also partly down to the Leagues themselves and the individual characters that make them up. Leagues consist of around a half-dozen characters each with their own special abilities. Creating a League is easy and also lots of fun...with the individual's abilities and the League's perks really helping to give each person and the League itself a character of its own. 

I can see myself playing a lot more of this! Highly recommended! 

Without further ado, let me introduce Lord Blackwood in...The Lost Temple of Kos!

























So a great fun game...despite forgetting to play the odd Solo card here and there! This was the basic 'Smash & Grab' scenario with the Plot Points slightly adapted to the 'story' (very easy to adapt things as you want). I'm looking forward to trying out more of the scenarios and additional rules soon!

For those who are interested, there is a bigger and easier-to-read pdf version on Google Drive here or Dropbox here.

All figures were painted for me by Matt Slade of Glenbrook Games. The scenery is all aquarium decorations.