Friday, 7 October 2016

Zan-Tar, Lord of the Jungle - Pulp Alley League

Here's another League I shall be using for Pulp Alley...Zan-Tar, the Lord of the Jungle!




Leader
Health Brawl Shoot Dodge Might Finesse Cunning
Zan-Tar, Lord of the Jungle d10 4d10 2d10 3d10 4d10 2d8 3d8
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Mighty (1) – Add +1d to your Might (included above).
  • Muscles of Steel (3) – Your Brawl and Might dice-type are not lowered due to injuries.
  • Savage (3) – Once per turn, after determining the results of a brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Ne-Ja, Consort of Zan-Tar d8 2d8 3d8 4d8 2d6 2d6 3d6
  • Agile (1) – Add +1d to your Dodge (included above).
  • Savage (3) – Once per turn, after determining the results of a brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Ally
Health Brawl Shoot Dodge Might Finesse Cunning
Chee-Ta d6 3d6 0d6 2d6 1d6 2d6 2d6
  • Animal (Free) – Add +1d to two of your skills. You have no Shoot skill.
  • Fierce (1) – Add +1d to your Brawl (included above).
Follower
Health Brawl Shoot Dodge Might Finesse Cunning
Apes x3 d6 2d6 0d6 2d6 1d6 2d6 1d6
  • Animal (Free) – Add +1d to two of your skills. You have no Shoot skill.
  • Fierce (1) – Add +1d to your Brawl (included above).
League Perks
Animals (2) – see p.7 Pulp Leagues


Next up...the Amazon Queen!

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