Tuesday, 31 January 2017

The Mad Baron - Pulp Alley League

Things have been very quiet on the wargaming front recently...largely due to some rather excellent new boardgames that seem to be dominating our gaming time. In particular, Pandemic: Reign of Cthulhu is seeing a lot of play!

However, that is about to change this coming weekend as we have a game of Pulp Alley planned...the first of the year...and, to that end, I am posting up the first of the Leagues we shall be using....


Treasure Hunter? Sky Pirate? German Agent? The Mad Baron may be one or all of these things. However, one thing is certain...from his secret island base somewhere in the South China Sea, the Mad Baron is a thorn in the side of the British Empire.

Leader
Health Brawl Shoot Dodge Might Finesse Cunning
The Mad Baron d10 3d8 3d10 2d10 2d8 3d10 3d10
  • Blaggard (4) – Action: Target one downed enemy in base-to-base contact and draw a random challenge. If successful, the enemy is immediately removed from play.
  • Burst Fire (2) – Action: Place a 3” burst within 12” and line of sight.
  • Iron Will (4) – Action: Roll an immediate recovery check.
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Hilde von Braun d8 3d6 4d8 2d8 2d6 2d6 3d8
  • Crackshot (3) – Targets of your Shooting receive no benefit from being in cover.
  • Marksman (1) – Add +1d to your Shoot (included above).
Sidekick
Health Brawl Shoot Dodge Might Finesse Cunning
Siegfried von Braun d8 4d6 3d8 2d8 2d6 2d6 3d8
  • Fierce (1) – Add +1d to your Brawl (included above).
  • Savage (3) – Once per turn, after determining the results of a Brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Followers
Health Brawl Shoot Dodge Might Finesse Cunning
Goons d6 1d6 2d6 1d6 1d6 1d6 1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
League Perks
Company of (evil) Heroes (2) – see p.7 Pulp Leagues