Thursday, 8 December 2016

Le Chevalier Noir - Pulp Alley League

Another 1930s Pulp Alley League...

Henri Chevalier is a disgraced French archaeologist and treasure hunter with a particular interest in the occult. It is this interest in the occult as well as his ruthlessness in dealing with anything...or anyone...who stands in his way that has led to his being called Le Chevalier Noir. Working with the fledgling Ahnenerbe, he scours the world for ancient artifacts and sacred objects in order to learn the secrets of the ancients.

Health Brawl Shoot Dodge Might Finesse Cunning
Henri Luc Chevalier d10 2d10 3d10 3d8 2d8 3d10 4d10
  • Blaggard (4) – Action: Target one downed enemy in base-to-base contact and draw a random challenge. If successful, the enemy is immediately removed from play.
  • Clever (1) – Add +1d to your Cunning (included above).
  • Scoundrel (4) – Once per turn, when you knock an enemy down or out in a brawl, you immediately take control of one random plot point carried by that enemy.
Health Brawl Shoot Dodge Might Finesse Cunning
Nazim d8 3d6 3d8 3d8 2d6 3d6 2d8
  • Savvy (1) – Add +1d to your Finesse (included above).
  • Sharp (1) – Once per turn, you may re-roll one Shoot or Finesse die.
Health Brawl Shoot Dodge Might Finesse Cunning
Hans & Gunter d6 2d6 2d6 1d6 1d6 1d6 1d6
  • Burst Fire (2) – Action: Place a 3” burst within 12” and line-of-sight.
Health Brawl Shoot Dodge Might Finesse Cunning
Berber Tribesmen x2 d6 1d6 2d6 1d6 1d6 1d6 1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
League Perks
Well- Armed (1) – see p.7 Pulp Leagues

Hopefully we shall get another game of Pulp Alley in soon...though we seem to be playing mainly boardgames at the moment!