Wednesday, 29 March 2017

The Night Hawks - Pulp Alley League

One last post before we move! Another Pulp Alley League...this one a League which frequently finds itself up against The Justice League!


The Night Hawks are the terror of the skies! Led by the English aristocrat, Lady Minerva Hawke, and her ruthless right-hand, One-Eyed Sal, these Sky Pirates prey on the corrupt fat cats of America! Often found in league with the mysterious masked assassin, Black Nemesis, the Night Hawks make anyone who has abused their wealth, power and position pay for their hubris...in many cases with their lives! Best keep one eye on your money and the other on the skies!

Leader
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Lady Hawke
d10
2d10
3d10
3d8
3d8
2d10
3d10
  • Commander (4) – Add +4 slots to your league roster to use for level 1 and level 2 characters only.
  • Shrewd (3) – Your Dodge and Cunning dice are not lowered due to injuries.
  • Wealthy (4) – Before each scenario, you receive 1 resource point (Tip, Backup, Gear or Contact). This point may be spent on this scenario or saved.
Sidekick
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Black Nemesis
d8
3d8
3d8
3d8
2d6
2d6
2d6
  • Moxie (3) – You ignore the multiple combats penalty when rolling your Brawl dice.
  • Veteran (3) – You ignore the multiple combats penalty when rolling your Shoot dice.
Sidekick
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
One-Eyed Sal
d8
3d8
3d8
2d6
3d6
2d6
2d8
  • Dead Eye (3) – You are not limited to shooting the closest enemy.
  • Savage (3) – Once per turn, after determining the results of a brawl, if you are still engaged then you may immediately fight the same enemy again. Resolve the second fight as normal.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Night Hawk (w/pistol)
d6
2d6
3d6
1d6
1d6
1d6
1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Night Hawk (w/machine gun)
d6
2d6
2d6
1d6
1d6
1d6
1d6
  • Blast (2) – Action: Place the Long Burst in contact with your base. This burst is immediately removed if you move, fight, or are injured.
League Perks
Company of Heroes (2) – see p.7 Pulp Leagues
Well Armed (2) – see p.7 Pulp Leagues

No comments:

Post a Comment

Note: only a member of this blog may post a comment.