I have found the time to put together another Pulp Alley League, however!
The Justice League has
just one goal...to protect the citizens of America! The Patriot and
Ace trust to their pistols to mete out justice while Liberty uses the
Tesla Energy Repulsor invented by the kid genius, Sparks. Sparks herself has
Bolt...the Tesla Energy robot she has built...to protect her as well
as a variety of other gadgets! Criminals of America beware!
Leader
|
Health
|
Brawl
|
Shoot
|
Dodge
|
Might
|
Finesse
|
Cunning
|
The Patriot
|
d10
|
3d10
|
4d10
|
3d8
|
2d10
|
2d10
|
3d10
|
- Extraordinary (4) – Increase one of your starting d8 skills up to d10 (included above).
- Marksman (1) – Add +1d to your Shoot (included above).
- Veteran (3) – You ignore the Multiple Combats Penalty when rolling your Shoot dice.
Sidekick
|
Health
|
Brawl
|
Shoot
|
Dodge
|
Might
|
Finesse
|
Cunning
|
Liberty
|
d8
|
2d8
|
3d6
|
4d8
|
2d6
|
2d6
|
3d8
|
- Agile (1) – Add +1d to your Dodge (included above).
- Blast (2) – Action: Place the Long Burst in contact with your base. The burst is immediately removed if you move, fight, or are injured.
Ally
|
Health
|
Brawl
|
Shoot
|
Dodge
|
Might
|
Finesse
|
Cunning
|
Ace
|
d6
|
1d6
|
3d6
|
2d6
|
1d6
|
1d6
|
1d6
|
- Marksman (1) – Add +1d to your Shoot (included above).
Ally
|
Health
|
Brawl
|
Shoot
|
Dodge
|
Might
|
Finesse
|
Cunning
|
Sparks
|
d6
|
1d6
|
1d6
|
1d6
|
1d6
|
2d6
|
2d6
|
- Inventor (2) – Before each scenario, when determining your Resources, roll your Cunning dice. You may equip one Gadget or Gear item with a point cost equal or lower than your number of successes. This roll may not be combined with any other Gear points.
Ally
|
Health
|
Brawl
|
Shoot
|
Dodge
|
Might
|
Finesse
|
Cunning
|
Bolt
|
d8
|
2d6
|
1d6
|
-
|
2d8
|
-
|
1d6
|
- Big (2) – Shift your Health and Might up one dice-type. Shift your Dodge and Finesse down one dice-type (included above).
League Perks
|
Resourceful (1) – see p.6 Pulp Leagues
|
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