Another 1930s Pulp Alley League...
Henri Chevalier is a disgraced French archaeologist and treasure hunter with a particular interest in the occult. It is this interest in the occult as well as his ruthlessness in dealing with anything...or anyone...who stands in his way that has led to his being called Le Chevalier Noir. Working with the fledgling Ahnenerbe, he scours the world for ancient artifacts and sacred objects in order to learn the secrets of the ancients.
Leader
|
Health | Brawl | Shoot | Dodge | Might | Finesse | Cunning |
Henri Luc Chevalier | d10 | 2d10 | 3d10 | 3d8 | 2d8 | 3d10 | 4d10 |
- Blaggard (4) – Action: Target one downed enemy in base-to-base contact and draw a random challenge. If successful, the enemy is immediately removed from play.
- Clever (1) – Add +1d to your Cunning (included above).
- Scoundrel (4) – Once per turn, when you knock an enemy down or out in a brawl, you immediately take control of one random plot point carried by that enemy.
Sidekick
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Health | Brawl | Shoot | Dodge | Might | Finesse | Cunning |
Nazim | d8 | 3d6 | 3d8 | 3d8 | 2d6 | 3d6 | 2d8 |
- Savvy (1) – Add +1d to your Finesse (included above).
- Sharp (1) – Once per turn, you may re-roll one Shoot or Finesse die.
Allies
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Health | Brawl | Shoot | Dodge | Might | Finesse | Cunning |
Hans & Gunter | d6 | 2d6 | 2d6 | 1d6 | 1d6 | 1d6 | 1d6 |
- Burst Fire (2) – Action: Place a 3” burst within 12” and line-of-sight.
Followers
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Health | Brawl | Shoot | Dodge | Might | Finesse | Cunning |
Berber Tribesmen x2 | d6 | 1d6 | 2d6 | 1d6 | 1d6 | 1d6 | 1d6 |
- Marksman (1) – Add +1d to your Shoot (included above).
League Perks
|
Well- Armed (1) – see p.7 Pulp Leagues |
Hopefully we shall get another game of Pulp Alley in soon...though we seem to be playing mainly boardgames at the moment!
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